This game is the biggest time sink I've played in a long time. This rivals FFXV with how much time I wasted, but rivals Dark Souls with what I actually get in return for my time. I have never played the original MH games, but I have played a lot of 'Hunter-like' games before. I am used to the mechanics and ideas before I picked it up. So, coming from a casual player in the series, this game is an immediate buy.
The story is that our character is a Fiver, a high-rank hunter, on an expedition to a new island continent. This is also coupled with the idea to try and intercept a large volcanic elder dragon named Zorah Magdaros, who almost kills us before we even make land fall. From that point on, it is skinning or caging monsters and learning more and more about why Zorah was trying to carve its way across the island. As well, why Nergigante, the elder dragon that eats elder dragons, is here as well to try and ruin our little hunting party.
I am glad this game features a story. It isn't as grandiose as Toukiden or as dramatic as God Eater, but it shows that these monsters are real threats, and the hunters that fight them have nerves of steel. Heck, our first cutscene reaching the new world is our hunter almost getting flattened in a turf war between an Anjanath and a Great Jagras. It ends with us almost getting flattened when the Anjanath hurls the Jagras at the gate we slid under. From that point on, our story is more along the lines of "we got this new tool, use it" or "go track this monster". Aside from 2 story missions, there isn't talk of anything world ending, for the most part the story elements set up the new areas we go to. We meet the Third Fleet master (she's hot) and discover the Coral Highlands, and eventually helping her allows us to reach the Rotten Vale. She isn't telling us that Zorah Magdaros holds the chaos emeralds and will annihilate the world, she tells us that she needs monster wings and trusts us, a hunter that conquered everything until that point, to kill/capture the monster she needs. Also, most of the characters we meet don't have novels worth of backstory, many we meet once and they might have a chance of coming back later in the story. A stark contrast for a guy that plays RPGs where each character has a novel about their story. I enjoyed learning about the game and lore at my own pace. To compare, it felt more like Pokemon. I am just one of many people who travel and discover new things about the land. I may not be the first hunter to fight a monster, but I will be the one to kick its ass and make myself some armor out of its hide.
Combat is very accessible in this game. You don't have to wholly give yourself to a single weapon class anymore, not saying you shouldn't as I've become a complete monster with the hammer. You get each weapon (the iron version, not bone) to start out with and mess around. I find myself gravitating toward the long sword (weebsticks unite), hammer, dual blades and bows. But, I can also pick up the insect glaive, sword and shield, or whatever else I want. Though the combos may feel different, you quickly get used to them. If you're like me, you'll take a new weapon out into a fight to learn the hard way, eventually getting the placement just right, timing the dodges and finally killing the monster. Each weapon feels both unique to use and play, but easy enough to pick up and learn on the fly. Heck, the game even has a handful of useful combos to do in the Hunter's manual, so you can at the very least have a starting point. I will admit though, the light bowgun toward the end game had the heavy bowgun beat in terms of mobility and raw damage for me. When you fight monsters like Black Diablos and tempered Kirin, you need the ability to run and roll quickly. I love the way each monster reacts to weapons. If you deliver enough blows to the monster's head, they recoil and might get stunned. If you attack their feet enough, it has a chance to knock them out of their big attacks and trip them. If you can deliver a massive concussion to their head, you'll break their face and get some rare material out of it, also causing them to fall on the floor. Each monster has attacks they'll only do in desperation, in anger, or when certain pieces are cut off. Outside of that, you can mount monsters and try to go for broke in an all out stab attack. Jumping across the monster, knife in hand to stab at them while they try to buck you off. Eventually, if you wear them down, you can use your weapon for a devastating attack that'll send them crashing to the ground, opening them up for more devastating attacks/free hits. Without even telling you the health of the monster, you can just tell from how it carries itself throughout the ordeal just how weak it is. Heck, even the music can give some cues for you about the monster. There are status ailments you can apply to the monster too, some are more susceptible to ailments than others so it is good to make "specialized weapons" for certain tough monsters. Some monsters are really susceptible to poison/blast, or stun, so if you make a weapon that gives those ailments, you can kill your monster much faster and easier.
The few things I kinda dislike about this game is the drop rates for certain items (which, I know is a moot point), the multiplayer aspect (sometimes) and some ailments. Let's get to the ailments first. As an example, in the Rotten Vale, you take constant effluvia damage, your health bar very slowly ticks down, but it is negligible. Eventually, you fight a monster called an Odogaron (the hell dog). It does bleed. I had no idea what bleed was because I never fought a monster with bleed before. So, I was freaking out that my health was ticking down faster the more I moved. To stop it, you have to stop moving and crouch, eventually the bleed goes away. Aside from the Odogaron still being there trying to kill me, and me never fighting anything with that ailment before, I was annoyed. After I killed/skinned the monster, I found out he had bleed resistance. Now, what the hell. With a Rathian/Rathalos and Pukie-Pukie, these three share a damage ailment amongst each other; poison. You know what you get into when you fight them. The Odogaron is the only monster with bleed, and nothing else in the game does bleed attacks. As well, blast blight. I never dealt with it before until I got to an end-game area. Mind you, I saw some armor had "blast resistance", but I don't believe any other monster except for one in the end-game area does that blight. So when I was sparkling like the fourth of July and exploding, I was more pissed than when I fought the Odogaron. Look, I'm used to being screwed over by games sometimes, but if I at least fought a monster early game that had either of these 2 blights, I would be more comfortable and not panicking when I fought them later. That is a little nit pick. The drop rates, I get. It's what makes this game fun, and why I keep playing. I need that one more gem, that one more plate, that one more whatever. So, I can accept that RNGesus isn't on my side at the end of a quest/hunt/investigation. But, the one thing that gets me is the community. I've always been in the camp of "I'll do it myself, then when I can kick this monster's ass up and down the street, I'll invite people/help players". But some people just join quests and repeatedly try and fight high rank monsters like a low rank monster. I'm not saying I'm not guilty of the game screwing me by trapping me in a stun as Nergigante slam dunks and carts me. But some of the players get so aggressive in a 4-hunter party they seem to forget the monster's health/attack is much stronger than before and seem to just die repeatedly. Nergigante and the elder dragons are a perfect example. You gotta play be their rules. They are vastly different than any other monster, often times requiring the really dumb dragon blight to reduce their armor/attack/rage (I'll get to dragon blight later). Some players decide to fight them like you would a Tobi-Kodachi or Rathalos, flash pods and just wasting stamina. Flash pods, for the most part, should be used to stop slam jam attacks, and stamina/dodging should be used when you know that idiot is trying to charge and you can move quickly. Heck, I always enter fights with evade extender 2. I ain't dyiing. As well, only 2 elder dragons will do the "help me" fall; Toaster and Kushala Doara. Aside from those 2, you should use your flash pods effectively. Try and study the monster. Don't just swing your weebstick like a mall ninja when he looks stunned. Sorry, too many times I've had hunts fail because people decide to go for broke and act super aggressive when they don't have the armor/equipment to warrant that sort of play.
(Spoilers/Rant) Now, dragon blight/elderseal is the worst thing in this game. It is shrouded in mystery and about ~7 monsters are susceptible to it. When you get it from.... I forget which monster does it, you don't pay attention to it. Heck, I'll bet you that when you do have dragon blight, you won't even notice. It has no visual cue that you are actually affected by it. You don't turn purple, you aren't roasting like the Meowscular chef's steak, you aren't emitting sparks, you look fine. But, with it on, you take extra damage and your stamina is reduced/used up more (I think). As well, by mid/late game, you can make "dragon" weapons. They have the dragon ailment and an "elderseal" modifier. When you can make them, you got no idea what those mean. I'm gonna explain both to the best of my ability. Dragon is comparable to fire damage on a weapon. Aside from the actual attack damage, you do an extra amount of damage on top of that. Gems can boost dragon attack by added numbers and percentages (which is more in-depth). But elderseal is what we're here to talk about too. Elder dragons have the ability to coat their bodies in power (this is only counting 5 so far, not Zorah Magdaros/Nerg), elderseal is an added blight to dragons that reduces their "power armor rank". So, for my favorite monster Vaal Hazak, he can cover himself in nasty fog for added attacks, defense and damage. What elderseal does is per hit, it'll slowly reduce the power build. So eventually, his armor will be taken away. It doesn't seal shit. It should be "elder sap" or something, because if he is just left there after his power is sealed, he'll just regain it by sucking in more smog. Same with the other 4 I mentioned. Kirin does this too, though less frequently. When Kirin does the power armor, it shocks its own horn and you begin to see lightning spark along its body. This means he is now able to deflect attacks. It'll take a lot of elderseal attacks to get rid of the lightning build up. I thought I'd clear that up because I had to actually look up things on the internet to help me learn these things.
But, this game is a definite buy for me. I enjoy every second I play the game. No 2 hunts are exactly the same. Heck, even the multiplayer I kinda bashed above has surprised me on more than 1 occasion. It's amazing when 4 of you, almost one after another, leap onto a monster's back, it frantically trying to buck you off as an insect glaive user is doing his red sky attack, his kinsect adding blast dust to the area so it is explosions every swing, the great sword user launching you skyward so you can clock the monster in the head and the arrow user putting poison and all kinds of ailments to the monster. When everything comes together in sync, that is the reason you keep playing. Without saying a word to each other, you 4 idiots did the greatest monster hunt, which makes you want to play more and more. Heck, I know I'm gonna keep playing. Probably after I post this.